I thought this jam meant to be in a week, and made a rather simple one.
Well... Please share your own levels in comments, and try to find all 4 hidden cat photos in the game!
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Some self-critique:
1\Lack of choice. The mobility of the main character is bad and there was no extra abilities or skillsets to change the game. That causes lack of choice since every move is just a selection between 2 or 3 directions.
2\Lack of in-level loops. The game rules made the map so "unstable" that became one-way and one-time. That means unlike a regular puzzle in which you might get back to the same stuck point many times in one level, this game cannot "trap" players like that, making it not feeling deep enough.
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I thought this jam meant to be in a week, and made a rather simple one.
Well... Please share your own levels in comments, and try to find all 4 hidden cat photos in the game!
----
Some self-critique:
1\Lack of choice. The mobility of the main character is bad and there was no extra abilities or skillsets to change the game. That causes lack of choice since every move is just a selection between 2 or 3 directions.
2\Lack of in-level loops. The game rules made the map so "unstable" that became one-way and one-time. That means unlike a regular puzzle in which you might get back to the same stuck point many times in one level, this game cannot "trap" players like that, making it not feeling deep enough.